As I wrote in this post, a Community Play Event for TERA was held last weekend. I'm disappointed to say that I didn't have as much time to play it as I'd wanted. But no matter. I promised to write down my thoughts about the game, so here it is.
Interface
Nice, convenient, and not too much clutter. Check out the screenshot. (If you think the text seems small or unreadable, that might be because the screenshot has been scaled down from 1080p) Points for being highly customizable. You can move around and resize every object of the interface.
As you can see, there's two mini maps. The one in the middle marks out camps, quests and other points of interest in your current area. A nice touch is that you can change it's transparency. In the upper right corner you have a kind of battle radar that displays primarily two things; a light cone that show your visual field, and circles that mark out the different ranges of your attacks and skills. Simple but oh so useful. Especially since this game is so action oriented, making it really important to know the distance between you and your enemy.
Combat and camera
Dynamic combat system - check. You really do have to move around during battle. If you just stand still like you'd do in a "regular" MMORPG, expect taking some heavy damage. Most enemies vary their attacks. So you have to constantly pay attention and look out for signs of bigger attacks. Many have the ability to knock you down, punishing you greatly for an idle fighting style. So basically, if you have the skills, you can avoid taking damage at all. This is a fresh breeze indeed for MMORPGs. It certainly makes it more interesting and kills off some of the repetitiveness you get in your standard game of this genre.
I didn't do any PvP at all so I can't say anything about it really. And En Masse excluded a lot of the PvP content, having only duels available. Not sure if I would have wanted to do PvP anyway because of the small bit of lag I had. But that was to be expected, since the servers are in the USA and I was playing from Sweden. From what I saw though, 1 on 1 battles seems to be fairly balanced between the classes.
Graphics
Oooh pretty Unreal Engine 3. And as you can see on the character design this game is Korean. Meaning women with perfect curves and jiggle physics. Yeah...
The environments of TERA are stunningly detailed. Impressive for such a huge world. It has that handcrafted feel instead of that "generated world" feel that plagues some games with a large world like this. Unfortunately I didn't play enough to leave Newb Island. I would have loved to share some screenies with you of the world outside, just to show how huge and free it is.
I don't know if you notice in the screenshots below, but the game currently lacks an option for anti-alias. What's up with that? Great way to ruin such beautiful graphics...
Summary
So is TERA something I want to play when it's released? Yes. I love MMORPGs and I've played my fair share of 'em. But eventually, as with most games, you become bored and hunger for something new. I feel that TERA has the potential to become a really great game and satisfy that hunger a bit. The action-based combat system will definitely bring in a lot of players. That alone might not be enough to make them stay. But TERA seems to have some more tricks up its sleeves, like the political system. Innovative or not, the general feel of the game is currently enough to keep my interest. I'm also hoping for a roleplay server. A game like this is great for it.
5 comments:
don't know about this one thanks for the tip
Looks like a really awesome game, I am definitely gonna try it out. Following for sure.
For reviews about anything related to the DC Universe visit: http://itsalldcreviews.blogspot.com/
Be prepared for much much more!
Lätt att vi ska spela det då det släpps ser rätt snyggt ut med!
Gillar ovans commentar hehe
not being an avid gamer, i've never heard of this game before. i might be hooked now
I have to say: that chick is hot.
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